The cooldown of Overheat is the shortest (6 sec), which allows the player to weave Overheat between three other skills to maintain the buffs and consume the Burn debuff applied by the FASER Beam. Starting with Overheat provides a 12% Anomaly Power boost, damages all enemies (+24% dmg) in close range and marks them, displaying enemy nameplates.īy displaying their nameplates to the player, Overheat has effectively worked as a sonar to scout for opponents, allowing you to target enemies at a distance and behind cover with your FASER Beam. The rotation of skills is Overheat -> FASER Beam -> Eruption -> Eruption -> Overheat -> Eruption -> FASER Beam -> Overheat…etc. To fully utilise the Fire Witch, the player has to embrace the following sequence to reduce downtimes for as much as possible… Pointers on how to be effective with the build: The eruption spews lava, dealing damage over time within a small area. Play the Outriders demo now: /Vrd3HZj7xvĭeals damage to all enemies within a large radius and interrupts their skills.Įnemies afflicted with burn receive additional damage (Burn will be consumed)įire an energy beam that deals damage that benefits from Status Power (increasing the damage of status effects), inflicting Burn and causing interrupt to enemies hit, as well as enemies within a small radius around you.Ĭreate a volcanic eruption beneath the selected enemy, dealing damage to all enemies within a small radius of the target. Ultimate Loadout Week has officially begun. Introducing – The Fire Witch! A devastating Pyromancer nuke-based build that relies on you weaving skills together to maximize its effectiveness. Outriders Pyromancer Fire Witch Build Overview:
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